name		compscr
type		none
setlayer	-5
palette		data/bgs/missile/back3


anim idle 
	loop	1
	delay	1000
	offset	98 161
	frame	data/chars/misc/empty
	delay	5
	frame	data/bgs/missile/back3
	frame	data/chars/misc/empty
	delay	10
	frame	data/bgs/missile/back3
	frame	data/chars/misc/empty
	delay	15
	frame	data/bgs/missile/back3
	frame	data/chars/misc/empty
	delay	3000
	frame	data/bgs/missile/back3
	delay	15
	frame	data/chars/misc/empty
	frame	data/bgs/missile/back3
	delay	10
	frame	data/chars/misc/empty
	frame	data/bgs/missile/back3
	delay	5
	frame	data/chars/misc/empty
	frame	data/bgs/missile/back3
